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The default Torque exporter for 3dsMax does not pay attention to
system unit scale. It assumes one Max unit == one Torque unit. Sometimes,
that's not what you want when modeling.
I have attempted to create a new version of the exporter, compiled
for 3dsMax version 8 sp3, which pays attention to the system unit scale,
and normalized to meters on export. Thus, if your system unit scale is
inches, it will scale down all geometry by approximately 40 when
exporting.
2006-09-15: This is the first release. I have not been able to test
this extensively, because I don't have a lot of DTS content to test
with. If you test it, and it doesn't work right, please send me email
so we can work it out.
Click here to download the DTS exporter,
choose one of the exporters from the ZIP file, and put it in your Max plugins
folder. (I recommend the non-DEBUG version)
Move the original DTS exporter from Torque out of the way while you're
testing this. Re-start Max after changing the plug-ins -- and remember to
save often!
The Physique to Skin Utility is also necessary,
if your source art is using Physique. The DTS exporter only works with the Skin
modifier. If you export with Physique, it will generate old-school keyframe
vertex blending animation, which will be huge, slow, and inflexible. The utility
is available from Sparks/Autodesk for 3dsmax version 3 through 7, but not for
version 8 -- so I re-compiled the Sparks source code for version 8, and put in
this archive. I disclaim all other responsibility for it, and you use it at your
own risk. Backup early, backup often, backup everything!
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