It's not like I spend all my waking hours updating this page. However, you can find these things here: (dates are off because of a sloppy disk migration)
character-movement | Basics of controlling a character's location in a video game. | 2009-06-23 |
compressor | How an audio compressor works. | 2009-06-23 |
game-level-file | One way of structuring a simple text file format to describe objects in a game level. | 2009-06-23 |
lan-matchmaking | How to create a server browser for a networked game that allows hosting games on a LAN. | 2009-06-23 |
simple-timer | A simple, yet correct, class using QueryPerformanceCounter for implementing a timer for Win32. | 2009-06-23 |
testing-client-server | How to build and test a client/server game without going insane. | 2009-06-23 |
tokenizing-messages | How to tokenize messages for transmission over a streaming socket. How to distinguish different message kinds. | 2009-06-23 |
unix-debugger | What needs to be done to get out from the tyrrany of GDB. | 2009-06-23 |
windows-event-loop | How to properly structure a Windows event loop to be responsive, yet not consume all of the CPU for a tool or frame-rate-limited game. | 2009-06-23 |
xbox-live-icmp | X-box Live causes illegal ICMP messages. | 2009-06-23 |